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Message character string expression. SECS-II messages are in binary structure, and cannot be comprehended by a human as-is. In order to make it more understandable, we express it by an ASCII character string.
 
| l | List |  | b | Binary |  | bool | Boolean |  | a | ASCII character string |  | j | JIS-8 |  | a2 | 2-byte ASCII character string |  | i8 | 8-byte signed integer |  | i1 | 1-byte signed integer |  | i2 | 2-byte signed integer |  | i4 | 4-byte signed integer |  | f8 | 8-byte floating point |  | f4 | 4-byte floating point |  | u8 | 8-byte unsigned integer |  | u1 | 1-byte unsigned integer |  | u2 | 2-byte unsigned integer |  | u4 | 4-byte unsigned integer |  
When a character string is set in SML, bop compiles the character string, and builds a data structure inside it.  At this time, if HexDump is read out, it converts to binary structure, and returns that converted into a hexadecimal character string. When SML is read out, a character string is generated from the bop's internal data structure.
 When creating a message, first create the message's SML character string, and set that in SML. Refer to SML Reference for details on SML syntax.
 
 
 Syntax 
 
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BSTR GetSML();
 void SetSML(LPCTSTR lpszNewValue);
 
 
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 Return Value 
 Example 
 Remarks 
 See Also 
				HexDump PropertySML Reference
 
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